NOTE: I made this on a game that includes the altered sprites from the Miranda Class (In the thread called 'Help with Importing ships'), I am not sure if it works without those altered sprite files.

//*********************************************************************************************************
Open 'tech1' (C:\Program Files\Activision\Star Trek Armada II Fleet Operations 3.0\Data\techtree) and look for:

fed_blockadebreaker.odf 0

add beneath it:

fed_excalibur.odf 1 all_mixed_tech.odf
fed_transwarp.odf	0
fed_transwarpr6.odf	0


//*********************************************************************************************************
Open 'freetech' (C:\Program Files\Activision\Star Trek Armada II Fleet Operations 3.0\Data\techtree) and look for:

fed_blockadebreaker.odf 0

add beneath it:

fed_excalibur.odf 0
fed_transwarp.odf	0
fed_transwarpr6.odf	0


//*********************************************************************************************************
Open 'fed_mixedtech_yard_bor' (C:\Program Files\Activision\Star Trek Armada II Fleet Operations 3.0\Data\odf\system) and go down to the build list:

Replace any "all_delay" entry with "fed_excalibur"


//*********************************************************************************************************
Open 'fed_mixedtech_yard_borA' (C:\Program Files\Activision\Star Trek Armada II Fleet Operations 3.0\Data\odf\system) and go down to the build list:

Replace any "all_delay" entry with "fed_excalibur"


//*********************************************************************************************************
Open 'edit_federation_mixedtech' (C:\Program Files\Activision\Star Trek Armada II Fleet Operations 3.0\Data\odf\system) and add at the bottom:

item6 = "fed_excalibur"